![]() Unseen Text – This means that holding down CTRL will skip all the text until you let go of the key or it reaches a choice in the game pressing TAB will skip to the next choice if this feature is enabled.Skip text – This section usually has three choices:.What the choices on the settings/preferences page mean.Some games allow you to name the individual saves, but as that isn’t a native RenPy function I haven’t incuded it here. To do this, click on the title and delete what’s there and give it your own name. ![]() When you go to save a game, you can rename the pages themselves.If you want a screenshot of an image in a game, press S you’ll see a message briefly popup saying it saved your screenshot, you’ll find your newly created screenshot in the game folder.To bring back the text press H again or click the screen with your mouse. ![]() When in a game you might want to hide the text to see the “action” better, press H on the keyboard.(This will only roll forward as far as you have reached in the game.) Page Down – Rolls forward to later dialogue.Page Up – Rolls back to earlier dialogue.Tab – Skips big chunks of dialogue by skipping to the next choice.CTRL – Skips dialogue – if you hold this or Space down, you can skip through dialogue quickly.Space – Advances the game – this doesn’t affect choices.Enter – Advances the game – this can also be use to select a choice.Escape – Brings up the menu, if you are in a game it usually brings up the save menu.Here are a list of keys that you might find useful. NB: This guide currently only covers computer users (PC, Mac, Linux). This first part covers the basics of the RenPy system the second part will delve a little deeper and cover such wonders as the developer and admin consoles. Questions or Comments?įeel free to send in any AG-related questions! Our Ask Box is always open.This is a two-part guide on top tips when playing games that were made using the RenPy system. It’ll be publicly released by the end of the week, so look forward to a weekend (or post-Thanksgiving, if you are in America) game demo! You’ll get the earliest notification for its release if you are following us on Twitter and/or are in the Discord server. The DMR Demo beta has been going very smoothly and is wrapping up in the next few hours. Return # example use in script scene bg town # /end # END COPY # pause after showing the window renpy. show_screen( "say_star") # show star qmenu simmultaneously # /end renpy. _window = True # Argent Games if not renpy. # copied _window_show code from source # if store. """show adv window""" # pause before we show the window renpy. Hide_adv_qmenu() # if the player opened the menu, hide it # /end # END COPY # pause after we hide the window renpy. Hide_adv_qmenu() # if the player opened the menu, hide it # /end renpy. # copied _window_hide code from source # if not store. Return show_default_transition = Dissolve(. the trans argument is for if we want to use some special transition outside of the default one. We also always want some sort of short pause before and after we show/hide the window, so they’ve been added to the function. The Ren’Py Python version of window hide/show is a _window_hide() and _window_show() function, and we copied it over from source below. To automatically show/hide the navigation elements with the dialogue boxes, we made a wrapper for the default window hide/show and added a few extra features. This can lead to errors with missing or multiple navigation elements. For DMR, we have the navigation elements in a separate screen for various design reasons, so we have to manually show/hide them alongside the dialogue box. ![]() Making a one-liner window hide/show function for working with multiple screens Window hiding and showingįor previous games, our quick menu/navigation was in the same screen as the dialogue box (for both ADV and NVL modes), so using the default Ren’Py window hide and window show worked well. Ren'Py: Customizing window hide and show for qmenus on a separate Games
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